Скрипторий: Monster - immortal trickster (war of immortals)
Назад к списку всех объектов War Of ImmortalsКак это работает
Это страница объекта Скриптория, в первой части показан ее статус и вывод оригинального объекта.Объект может иметь следующие статусы: Нет перевода, В работе, На проверке и Переведено.
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Если объект в статусе "Нет перевода", то любой зарегистрированный пользователь может взять этот объект себе в работу - тогда для него откроется вторая часть этой страницы с редактором. Обратите внимание, что текст объекта представлен в виде HTML текста. Вам не нужно умение писать html код, но самое минимальное умение его читать - да.
После того как вы взялись за перевод этот объект закрепляется за вами на 3 дня. Если в течение этого времени вы не отправите свой перевод, то статус объекта скинется обратно в "Нет перевода" и он снова станет доступен для других пользователей.
Одновременно один пользователь не может иметь в работе более 5 объектов (объекты "На проверке" не учитываются), это количество считается по всем источникам в Скриптории. - Если вы взялись за перевод, то объект получит статус "В работе" и откроет для вас редактор полей этого объекта, подробная информация будет внутри этого раздела (там много).
- После отправки перевода объект перейдёт в статус "На проверке". Администратор проверит перевод, внесёт коррективы при необходимости и утвердит перевод. Если всё очень плохо, то перевод будет отклонён.
- Если объект в статусе "Переведено", то одобренный перевод будет отображен на этой странице, а сам Источник станет на шаг ближе к завершению. Когда Источник будет завершен и размещён в общей базе данных, автор перевода будет указан на сайте на странице этого объекта как пользователь, предоставивший перевод.
СТАТУС:
НЕТ ПЕРЕВОДАMonster - immortal trickster (war of immortals)
Immortal Trickster
Creature 11
Description
Source War of Immortals
Perception +24; darkvision
Languages Common; truespeech
Skills Deception +26, Diplomacy +23, Nature +21, Society +21, Stealth +23, Thievery +26
Str +4, Dex +7, Con +4, Int +3, Wis +3, Cha +7
Trickster's Network The Immortal Trickster can extend his senses through any coyote, fox, or raven in the Universe, making it his sensory animal. He cannot maintain his attention through more than three sensory animals at one time. He can speak through his sensory animals, but only in a single short phrase per animal of no more than two words. He has little control over his sensory animals' actions, though they usually act in a way that is consistent with his desires unless they have a specific reason not to. When extending his senses through a sensory animal, he can use that animal to determine line of effect for any of his spells or abilities.
Items wandering pipe
AC 31; Fort +21, Ref +26, Will +23
HP 198; Immunities disease, paralyzed; Resistances mythic resistance 11
Immortal Tricks When the Immortal Trickster is reduced to 0 Hit Points, he returns to life at full health and with all his powers and Mythic Points recharged after 24 hours. He usually, but not always, returns at the site of his death, though he can appear anywhere on the same world where there are coyotes, foxes, or ravens. Mythic Resistance The Immortal Trickster has resistance 11 to all damage from attacks and spells from non-mythic creatures.
Speed 30 feet
Melee agile, finesse, magical, fire), Damage 2d6+7 bludgeoning plus 2d6 fire pipe +23 [+19/+15] ( Ranged force, magical, range increment 60 feet), Damage 2d6+7 force plus Pull or Push Primal Innate Spells DC 31; 6th telekinetic manipulation +23 [+18/+13] ( cursed metamorphosis; 5th magic passage, wall of stone; 4th creation (×2); Cantrips (6th) detect magic, prestidigitation, tangle vine; Constant (5th) truespeech
Bond with Mortals mental, primal) Frequency once per day; Effect The Immortal Trickster forms a bond with a mortal creature. While the bond exists, the mortals bonded to the Immortal Trickster increase their current and maximum Hit Points by 10 and gain a +2 status bonus to their attack and damage rolls, as well as to skill checks they make using Deception, Stealth, or Thievery. The Immortal Trickster can communicate telepathically with any of his bonded mortals as long as both beings are on the same plane. Each week that they are bonded to the Trickster, the bonded mortals increase their doomed value by 1; their doomed value cannot be increased above 3 by this ability and their doomed value cannot decrease while they remain bonded to the Trickster. The Immortal Trickster can be bonded with up to six mortals at a time, and they can take this action again to end the bond or to form a new bond. The bond also ends if the mortal dies.
Whenever one of his bonded mortals dies, the Immortal Trickster becomes drained 1 or increases the value of his drained condition by 1, and the Trickster gains a +2 status bonus on the next attack roll or skill check he attempts. ( Change Shape concentrate, primal, polymorph) The Immortal Trickster takes on the appearance of a coyote, fox, or raven. In areas where another Tiny or Small animal is known for wiliness and trickery, the Immortal Trickster can assume that animal's shape instead. While transformed, the Immortal Trickster loses his innate spells, attacks, and special actions, but doesn't otherwise change his statistics and can still speak. In fox or coyote form, the Immortal Trickster's size changes to Tiny (for a fox) or Small (for a coyote), his Speed increases to 35 feet, and he gains a bite (+23 to hit for 2d6+4 piercing damage). In raven form, he is Tiny, gains a fly Speed of 25 feet, and gains a beak ( agile, +23 to-hit for 2d4+4 piercing damage). ( Confounding Theft manipulate) Cost 1 Mythic Point; Effect The Immortal Trickster makes a Thievery check against the Perception DC of one creature he can see within 60 feet. On a success, the Trickster gains possession of any one item he chooses of up to 2 Bulk that the target is currently holding, wearing, wielding, or has stowed on their person. This must be a single item and does not include full sets of clothing like worn armor or garments. ( Cunning Escape concentrate, teleportation) Frequency once per day; Effect The Immortal Trickster trades places with one of his sensory animals (see trickster's network, above). The animal appears in the square the Trickster is currently occupying and the Trickster teleports to the animal's original location with all of his possessions. If a creature has witnessed the Trickster's Change Shape, they must succeed at a DC 38 Perception check to Sense Motive or be fooled into thinking that the Trickster has simply changed shape into an animal instead of teleported. ( Mythic Power 3 Mythic Points
Perception +24; darkvision
Languages Common; truespeech
Skills Deception +26, Diplomacy +23, Nature +21, Society +21, Stealth +23, Thievery +26
Str +4, Dex +7, Con +4, Int +3, Wis +3, Cha +7
Trickster's Network The Immortal Trickster can extend his senses through any coyote, fox, or raven in the Universe, making it his sensory animal. He cannot maintain his attention through more than three sensory animals at one time. He can speak through his sensory animals, but only in a single short phrase per animal of no more than two words. He has little control over his sensory animals' actions, though they usually act in a way that is consistent with his desires unless they have a specific reason not to. When extending his senses through a sensory animal, he can use that animal to determine line of effect for any of his spells or abilities.
Items wandering pipe
AC 31; Fort +21, Ref +26, Will +23
HP 198; Immunities disease, paralyzed; Resistances mythic resistance 11
Immortal Tricks When the Immortal Trickster is reduced to 0 Hit Points, he returns to life at full health and with all his powers and Mythic Points recharged after 24 hours. He usually, but not always, returns at the site of his death, though he can appear anywhere on the same world where there are coyotes, foxes, or ravens. Mythic Resistance The Immortal Trickster has resistance 11 to all damage from attacks and spells from non-mythic creatures.
Speed 30 feet
Melee agile, finesse, magical, fire), Damage 2d6+7 bludgeoning plus 2d6 fire pipe +23 [+19/+15] ( Ranged force, magical, range increment 60 feet), Damage 2d6+7 force plus Pull or Push Primal Innate Spells DC 31; 6th telekinetic manipulation +23 [+18/+13] ( cursed metamorphosis; 5th magic passage, wall of stone; 4th creation (×2); Cantrips (6th) detect magic, prestidigitation, tangle vine; Constant (5th) truespeech
Bond with Mortals mental, primal) Frequency once per day; Effect The Immortal Trickster forms a bond with a mortal creature. While the bond exists, the mortals bonded to the Immortal Trickster increase their current and maximum Hit Points by 10 and gain a +2 status bonus to their attack and damage rolls, as well as to skill checks they make using Deception, Stealth, or Thievery. The Immortal Trickster can communicate telepathically with any of his bonded mortals as long as both beings are on the same plane. Each week that they are bonded to the Trickster, the bonded mortals increase their doomed value by 1; their doomed value cannot be increased above 3 by this ability and their doomed value cannot decrease while they remain bonded to the Trickster. The Immortal Trickster can be bonded with up to six mortals at a time, and they can take this action again to end the bond or to form a new bond. The bond also ends if the mortal dies.
Whenever one of his bonded mortals dies, the Immortal Trickster becomes drained 1 or increases the value of his drained condition by 1, and the Trickster gains a +2 status bonus on the next attack roll or skill check he attempts. ( Change Shape concentrate, primal, polymorph) The Immortal Trickster takes on the appearance of a coyote, fox, or raven. In areas where another Tiny or Small animal is known for wiliness and trickery, the Immortal Trickster can assume that animal's shape instead. While transformed, the Immortal Trickster loses his innate spells, attacks, and special actions, but doesn't otherwise change his statistics and can still speak. In fox or coyote form, the Immortal Trickster's size changes to Tiny (for a fox) or Small (for a coyote), his Speed increases to 35 feet, and he gains a bite (+23 to hit for 2d6+4 piercing damage). In raven form, he is Tiny, gains a fly Speed of 25 feet, and gains a beak ( agile, +23 to-hit for 2d4+4 piercing damage). ( Confounding Theft manipulate) Cost 1 Mythic Point; Effect The Immortal Trickster makes a Thievery check against the Perception DC of one creature he can see within 60 feet. On a success, the Trickster gains possession of any one item he chooses of up to 2 Bulk that the target is currently holding, wearing, wielding, or has stowed on their person. This must be a single item and does not include full sets of clothing like worn armor or garments. ( Cunning Escape concentrate, teleportation) Frequency once per day; Effect The Immortal Trickster trades places with one of his sensory animals (see trickster's network, above). The animal appears in the square the Trickster is currently occupying and the Trickster teleports to the animal's original location with all of his possessions. If a creature has witnessed the Trickster's Change Shape, they must succeed at a DC 38 Perception check to Sense Motive or be fooled into thinking that the Trickster has simply changed shape into an animal instead of teleported. ( Mythic Power 3 Mythic Points
- Mythic Skill Cost 1 Mythic Point; Effect The Immortal Trickster can spend a Mythic Point whenever he makes a check using Deception or Thievery to make the check at mythic proficiency.
- Recharge Spell concentrate) Cost 1 Mythic Point; Effect The Immortal Trickster gains an additional casting of any of his innate primal spells that he has already cast. (
- Remove a Condition concentrate) Cost 1 Mythic Point; Effect The Immortal Trickster removes any one condition currently affecting him. (